Apr 28, 2009, 03:14 PM // 15:14
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#121
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by arienrhode
It's part of Anet's new comedy titled How I Learned to Stop Worrying and Love the Water Mesmer, staring Slim Pickens as T.J. "The Imba" Kong.
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sounds boring.
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Apr 29, 2009, 05:22 AM // 05:22
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#122
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Frost Gate Guardian
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This will probably never happen, but I like to see these in future updates.
A Rt/x build that can function other than a GvG flagger, or anything in PvE for that matter.
A A/x template that can do something in organized PvP other than 1234567.
P/x in any form of PvP besides RA. Actually stretch that, I'll even take RA.
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Apr 29, 2009, 11:09 AM // 11:09
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#123
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by thinkingofaname
This will probably never happen, but I like to see these in future updates.
A Rt/x build that can function other than a GvG flagger, or anything in PvE for that matter.
A A/x template that can do something in organized PvP other than 1234567.
P/x in any form of PvP besides RA. Actually stretch that, I'll even take RA.
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[caretaker's charge][ancestor's rage][soothing memories][weapon of warding][enfeeble][rend enchantments][protective was kaolai][flesh of my flesh]
although i'll admit i haven't seen one used in a while.
[Dark Apostasy][vicious attack][disrupting throw][way of the master][critical eye][assassin's remedy]["go for the eyes!"]["brace yourself!"]
sin from omegaspikes.
and well for the para, i haven't seen much but after the last skill update a few months ago i saw a few teams fooling around with [defensive anthem]
Last edited by turbo234; Apr 29, 2009 at 11:14 AM // 11:14..
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Apr 29, 2009, 04:54 PM // 16:54
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#124
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Wilds Pathfinder
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buff spawning power
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Apr 29, 2009, 05:04 PM // 17:04
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#125
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by street peddler
buff spawning power
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nerf fast casting.
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Apr 29, 2009, 08:29 PM // 20:29
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#126
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Frost Gate Guardian
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Quote:
Originally Posted by turbo234
[caretaker's charge][ancestor's rage][soothing memories][weapon of warding][enfeeble][rend enchantments][protective was kaolai][flesh of my flesh]
although i'll admit i haven't seen one used in a while.
[Dark Apostasy][vicious attack][disrupting throw][way of the master][critical eye][assassin's remedy]["go for the eyes!"]["brace yourself!"]
sin from omegaspikes.
and well for the para, i haven't seen much but after the last skill update a few months ago i saw a few teams fooling around with [defensive anthem]
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What is the skill attribute for the rit? I really can't see enfeeble being any help when you need to split restore and channeling already, and 2 second rend on a rit um....idk. Problem with rits lie in spawning power, because right now the only reason rt/x ever being used is for the /x support.
That sin is OK, bu too easily countered with enchant removal, in the end just another gimmick build. We need a A/x that is flexible enough to be called a front line, not more 1 trick pony.
Lol at [defensive anthem].
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Apr 29, 2009, 10:30 PM // 22:30
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#127
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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- @ thinkingofaname - Do you play guildwars?
- And, please fix the AT schedule.
TY
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Apr 29, 2009, 10:41 PM // 22:41
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#128
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Academy Page
Join Date: Jul 2006
Guild: Vandal Hearts [VH]
Profession: Mo/
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What amazes me in respect to this whole thing is that Anet can manage to pump out loads of celebratory content and pay-for-service content, but for some reason their whole "quarterly update" idea fell short when it came to PvP balancing. Goodness knows they've had more time to do it...
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Apr 29, 2009, 11:07 PM // 23:07
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#129
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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May's update better be freaken large!!!
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Apr 30, 2009, 05:27 AM // 05:27
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#130
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Frost Gate Guardian
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Quote:
Originally Posted by Dinkytowner
- @ thinkingofaname - Do you play guildwars?
- And, please fix the AT schedule.
TY
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No I don't, I post on guru just for fun. Honestly the average intelligence on these boards are dropping constantly.
Anyways, I doubt it will be a big update, probably just a couple of key nerfs people being complaining about, if that.
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Apr 30, 2009, 06:02 AM // 06:02
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#131
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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Why is it People want to Nerf Rangers to the point that there as Useful as Paragons?
We allready have seen Anet doed not want Rangers to Be able to throw around damage.
now that that has been nerfed
now how many complaints do we see about rangers being able to spread condis too readily.
and the whine fests about ranger interrupts still goes strong
Secondly PnH This skill is fine as long as the meta is hex heavy a Skill like PnH is necessary too many darn Degen hexes in this game as it is lets not remove the one skill than makes people think twice about bringing them.
Last edited by dusanyu; Apr 30, 2009 at 06:21 AM // 06:21..
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Apr 30, 2009, 08:40 AM // 08:40
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#132
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
Originally Posted by Catchphrase
I've used both Crippling Shot and Melandru's Shot and I've to admit I thoroughly enjoyed Melandru's Shot because it requires no brains at all to use it correctly with its 1 second activation.
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I'm guessing that at the level of PvP you're playing at, nothing requires any brains at all.
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Apr 30, 2009, 10:26 AM // 10:26
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#133
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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@ dusanyu
rangers used to be used quite a lot in gvg before melandrus shot and hunters shot were ever 1 second activation time, and when they get nerfed people will continue to use rangers like they always have
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Apr 30, 2009, 11:33 PM // 23:33
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#134
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Academy Page
Join Date: Jul 2006
Guild: Vandal Hearts [VH]
Profession: Mo/
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Quote:
Originally Posted by thinkingofaname
No I don't, I post on guru just for fun. Honestly the average intelligence on these boards are dropping constantly.
Anyways, I doubt it will be a big update, probably just a couple of key nerfs people being complaining about, if that.
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Are the intelligence dropping? I wonder how you came to that startling conclusion.
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May 01, 2009, 05:18 AM // 05:18
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#135
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Frost Gate Guardian
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Quote:
Originally Posted by lutz
I'm guessing that at the level of PvP you're playing at, nothing requires any brains at all.
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Your compliments are extraordinary. /ends sarcasm
Melandru's Shot over accomplish. Simple as that. Either remove its + damage or remove its 1 second activation.
Last edited by Catchphrase; May 01, 2009 at 05:32 AM // 05:32..
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May 01, 2009, 04:29 PM // 16:29
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#136
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Nerf Hexes
Nerf PnH
Nerf Fast Casting
Buff Paragons
Buff Ritualists
Buff Dervishes
Buff Assassins
I think that covers it. :P
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May 01, 2009, 05:26 PM // 17:26
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#137
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Ascalonian Squire
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Quote:
Originally Posted by TheDarkshineKnight
Nerf Hexes
Nerf PnH
Nerf Fast Casting
Buff Paragons
Buff Ritualists
Buff Dervishes
Buff Assassins
I think that covers it. :P
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The single rule if it is ever possible to get close to balance is not to buff and nerf things at the same time. Nerfing something is supposed to make room for other things and buffing things over the top only forces people to use them, reducing the options. For quite some time that's what anet has been doing... and yet they always say they are going to monitor skill changes carefully!
There are a couple of skills and builds like mindblast eles with distortion, FF necro that have been used in other formats for quite some time and now see play in gvg. Sure PnH and FF need some tweaking but it might open the door to things like EDA D/P or Fevered Dreams hex+condition overload for example.
Having RC has always been keeping conditions in check so far but it's pure build wars all over again. For the same reason people have been asking for Wounding Strike to have conditions switched but it can't be seen as a problem in the eyes of anet if it doesn't see play in gvg.
In other words, hard counters discourage people running overload builds but when they disappear it's going to be worse because of all the skills changes that happened for over a year that are just waiting to be abused. Some of them see play in other formats like TA because there is less room for hard counters and it reveals how problematic they really are.
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May 01, 2009, 06:02 PM // 18:02
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#138
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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do not touch RoJ, as it's the only offensive skill that monk's have that is effective.
and Ritu's are HORRIBLE and near useless, i wish they weren't as mine's my favorite toon, why nerf Recuperation? it's the only defensive spirit that's actually useful besides displacement.
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May 01, 2009, 06:04 PM // 18:04
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#139
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Academy Page
Join Date: Jan 2008
Location: In your basement
Guild: Team Fruitcake
Profession: Mo/W
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BB is fine the way it is. BB sins need buffs such as Strength and honor and judges insight along w/ RoJ or another form of AoE to do some nice dmg( order of the vampire is nice too). Also BB takes 10 adren to power up, on top of that the sin usually shadow steps and pulls out a hammer to do the combo. If you can't see a hammer and ur prot unistall plz. (even a shadow step really). spirt bond ftw on BB spikes or Divine Intervention if you play Hero Battles.
I like mitch's ideas for a balance update,i also thing that moving the skills Aura of Displacement Recall and Shadow Meld to critcal strikes rather than no attribute would be the best solution to fix their terrible functionality. These skills are so over used in the Hero Battle format it's just abusrd. Moving those skills to crit and adding some sort of duration on them would force lamers(as we so call them) to choose a real build for a change.
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May 01, 2009, 07:35 PM // 19:35
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#140
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by TheDarkshineKnight
Nerf Hexes
Nerf PnH
Nerf Fast Casting
Buff Paragons
Buff Ritualists
Buff Dervishes
Buff Assassins
I think that covers it. :P
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There's simply no way to buff sins and dervs in a manner that doesn't drive most people insane (smashing keys for huge damage).
Rits have hardly any good skills left :s
[ancestor's rage] - Nerfed 3 times? Why wasn't it just upped to 10 energy? The last nerf was totally uncalled for, just a knee-jerk reaction to rawr.
[splinter weapon] - It's been over 8 months since NPCs were getting splinter bombed at VoD and yet...this skill still remains nerfed.
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